

If you try, you’ll end up at war with all of them. Neither can you just ignore them all equally. A player helping one faction doesn’t damage the others in any way.

They’re not at war with each other they’re not competing for the same resources they don’t actually interact at all. It’s not really plausible to play all sides because you’ve got, you know, other objectives to complete on this planet, so if you pick one faction, sooner or later you’ll be at war with their “rivals.” Never mind that there’s no actual in-game reason for the Spacers to be hating the Psi-Fish. And I’m already in a war I’m not trying to start another.īut a lot of times you don’t have a choice because completing quests for one faction damages relations with the other(s). Now, if all I had to do was decline these inconvenient quests, no big deal. There’s a word for that kind of quest: IMPOSSIBLE.

I’ve several times been in a war with another player, with all my armies committed to taking that player out, when the NPC faction comes up with a quest on the opposite side of the map (and of course there’s only 10 turns to finish it). The faction-specific units you get as rewards, by and large, aren’t that great.Īnd that’s just when the quest army is conveniently located. I’m not sure how the difficulty scaling on the quest armies works, but they very quickly become strong enough that the reward for defeating them is worth way less than the units you lose in the combat. but once the scenario heats up, those same quests become at best a distraction and at worst a thorn in the side. They start out well enough: do some fun little missions, get some nice little rewards. The NPC factions in this game are seriously broken.
